Staging
v0.5.0
v0.5.0
https://repo1.maven.org/maven2/org/prefuse/prefuse
VisualItem.java
package prefuse.visual;
import java.awt.BasicStroke;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.geom.Rectangle2D;
import prefuse.Visualization;
import prefuse.data.Schema;
import prefuse.data.Tuple;
import prefuse.render.Renderer;
import prefuse.util.PrefuseLib;
/**
* <p>Base interface for representing a visual item, a data object with a
* visual interactive form. VisualItems are Tuple instances, and so
* can support any number of data fields in a backing data table. VisualItems
* also support data fields specific to visualization, such as a location,
* bounding box, colors, size, and font. The VisualItem interface provides
* convenience methods for accessing these common visual properties, but
* the underlying mechanism is the same as any Tuple -- data stored in
* a tabular format. Just as all Tuple instances are backed by a data Table,
* each VisualItem is backed by a VisualTable. Additionally, each VisualItem
* is associated with one and only one {@link prefuse.Visualization}.</p>
*
* <p>VisualItems are only responsible for storing their visual data
* properties. The final visual appearance of an item is determined by
* a {@link prefuse.render.Renderer}, which contains instructions for drawing
* the item. The Renderer to use for a given item is decided by the
* {@link prefuse.render.RendererFactory} associated with the item's
* backing Visualization.</p>
*
* <p>Finally, actually setting the visual properties of VisualItems is
* commonly done by the many {@link prefuse.action.Action} modules available
* for processing visual data. This includes spatial layout as well as
* color, size, and font assignment.</p>
*
* @author <a href="http://jheer.org">jeffrey heer</a>
*/
public interface VisualItem extends Tuple {
/**
* Get the backing Visualization of which this VisualItem is a part.
* @return the backing Visualization
*/
public Visualization getVisualization();
/**
* Get the primary data group of which this VisualItem is a member.
* Returns the name of the group of this item's backing VisualTable.
* @return the item's primary group
*/
public String getGroup();
/**
* Indicates if this item is a member of a given group. This includes both
* the item's primary group (that of it's backing VisualTable) and any
* number of additional focus groups associated with the Visualization.
* @param group the group to check for membership.
* @return true if this item is in the group, false otherwise.
*/
public boolean isInGroup(String group);
// ------------------------------------------------------------------------
// VisualItem Methods
/**
* Render this item to the given graphics context. This is typically done
* by requesting the appropriate Renderer from the backing Visualization's
* RendererFactory, and then using the Renderer to draw this item.
* @param g the graphics context to render into.
*/
public void render(Graphics2D g);
/**
* Get the Renderer instance for drawing this VisualItem. The Renderer is
* retrieved by requesting it from the backing Visualization's
* RendererFactory.
* @return the Renderer for this VisualItem
*/
public Renderer getRenderer();
/**
* Validate the bounds of this VisualItem. When a data value for a
* VisualItem is updated, it's bounds are invalidated, as the data change
* may have changed to appearance of the item. Revalidating the bounds
* causes the bounds of the item to be recomputed and made current.
* @return the validated boundig box of this item
*/
public Rectangle2D validateBounds();
// -- Boolean Flags -------------------------------------------------------
/**
* Indicates if this VisualItem is currently validated. If not,
* validateBounds() must be run to update the bounds to a current value.
* @return true if validated, false otherwise
* @see #VALIDATED
*/
public boolean isValidated();
/**
* Set this item's validated flag. This is for internal use by prefuse and,
* in general, should not be called by application code.
* @param value the value of the validated flag to set.
* @see #VALIDATED
*/
public void setValidated(boolean value);
/**
* Indicates if this VisualItem is currently set to be visible. Items with
* the visible flag set false will not be drawn by a display. Invisible
* items are also by necessity not interactive, regardless of the value of
* the interactive flag.
* @return true if visible, false if invisible
* @see #VISIBLE
*/
public boolean isVisible();
/**
* Set this item's visibility.
* @param value true to make the item visible, false otherwise.
* @see #VISIBLE
*/
public void setVisible(boolean value);
/**
* Indicates if the start visible flag is set to true. This is the
* visibility value consulted for the staring value of the visibility
* field at the beginning of an animated transition.
* @return true if this item starts out visible, false otherwise.
* @see #STARTVISIBLE
*/
public boolean isStartVisible();
/**
* Set the start visible flag.
* @param value true to set the start visible flag, false otherwise
* @see #STARTVISIBLE
*/
public void setStartVisible(boolean value);
/**
* Indictes if the end visible flag is set to true. This is the
* visibility value consulted for the ending value of the visibility
* field at the end of an animated transition.
* @return true if this items ends visible, false otherwise.
* @see #ENDVISIBLE
*/
public boolean isEndVisible();
/**
* Set the end visible flag.
* @param value true to set the end visible flag, false otherwise
* @see #ENDVISIBLE
*/
public void setEndVisible(boolean value);
/**
* Indicates if this item is interactive, meaning it can potentially
* respond to mouse and keyboard input events.
* @return true if the item is interactive, false otherwise
* @see #INTERACTIVE
*/
public boolean isInteractive();
/**
* Set the interactive status of this VisualItem.
* @param value true for interactive, false for non-interactive
* @see #INTERACTIVE
*/
public void setInteractive(boolean value);
/**
* Indicates this item is expanded. Only used for items that are
* part of a graph structure.
* @return true if expanded, false otherwise
* @see #EXPANDED
*/
public boolean isExpanded();
/**
* Set the expanded flag.
* @param value true to set as expanded, false as collapsed.
* @see #EXPANDED
*/
public void setExpanded(boolean value);
/**
* Indicates if the item is fixed, and so will not have its position
* changed by any layout or distortion actions.
* @return true if the item has a fixed position, false otherwise
* @see #FIXED
*/
public boolean isFixed();
/**
* Sets if the item is fixed in its position.
* @param value true to fix the item, false otherwise
* @see #FIXED
*/
public void setFixed(boolean value);
/**
* Indicates if the item is highlighted.
* @return true for highlighted, false for not highlighted
* @see #HIGHLIGHT
*/
public boolean isHighlighted();
/**
* Set the highlighted status of this item. How higlighting values are
* interpreted by the system depends on the various processing actions
* set up for an application (e.g., how a
* {@link prefuse.action.assignment.ColorAction} might assign colors
* based on the flag).
* @param value true to highlight the item, false for no highlighting.
* @see #HIGHLIGHT
*/
public void setHighlighted(boolean value);
/**
* Indicates if the item currently has the mouse pointer over it.
* @return true if the mouse pointer is over this item, false otherwise
* @see #HOVER
*/
public boolean isHover();
/**
* Set the hover flag. This is set automatically by the prefuse framework,
* so should not need to be set explicitly by application code.
* @param value true to set the hover flag, false otherwise
* @see #HOVER
*/
public void setHover(boolean value);
// ------------------------------------------------------------------------
/**
* Get the current x-coordinate of this item.
* @return the current x-coordinate
* @see #X
*/
public double getX();
/**
* Set the current x-coordinate of this item.
* @param x the new current x-coordinate
* @see #X
*/
public void setX(double x);
/**
* Get the current y-coordinate of this item.
* @return the current y-coordinate
* @see #Y
*/
public double getY();
/**
* Set the current y-coordinate of this item.
* @param y the new current y-coordinate
* @see #Y
*/
public void setY(double y);
/**
* Get the starting x-coordinate of this item.
* @return the starting x-coordinate
* @see #STARTX
*/
public double getStartX();
/**
* Set the starting x-coordinate of this item.
* @param x the new starting x-coordinate
* @see #STARTX
*/
public void setStartX(double x);
/**
* Get the starting y-coordinate of this item.
* @return the starting y-coordinate
* @see #STARTY
*/
public double getStartY();
/**
* Set the starting y-coordinate of this item.
* @param y the new starting y-coordinate
* @see #STARTY
*/
public void setStartY(double y);
/**
* Get the ending x-coordinate of this item.
* @return the ending x-coordinate
* @see #ENDX
*/
public double getEndX();
/**
* Set the ending x-coordinate of this item.
* @param x the new ending x-coordinate
* @see #ENDX
*/
public void setEndX(double x);
/**
* Get the ending y-coordinate of this item.
* @return the ending y-coordinate
* @see #ENDY
*/
public double getEndY();
/**
* Set the ending y-coordinate of this item.
* @param y the new ending y-coordinate
* @see #ENDY
*/
public void setEndY(double y);
/**
* Get the bounding box for this VisualItem. If necessary, the bounds
* will be validated before returning the bounding box.
* @return the item's bounding box
* @see #BOUNDS
*/
public Rectangle2D getBounds();
/**
* Set the bounding box for this item. This method is used by Renderer
* modules when the bounds are validated, or set by processing Actions
* used in conjunction with Renderers that do not perform bounds
* management.
* @param x the minimum x-coordinate
* @param y the minimum y-coorindate
* @param w the width of this item
* @param h the height of this item
* @see #BOUNDS
*/
public void setBounds(double x, double y, double w, double h);
// ------------------------------------------------------------------------
/**
* Get the current stroke color of this item. The stroke color is used to
* draw lines and the outlines of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @return the current stroke color, represented as an integer
* @see prefuse.util.ColorLib
* @see #STROKECOLOR
*/
public int getStrokeColor();
/**
* Set the current stroke color of this item. The stroke color is used to
* draw lines and the outlines of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @param color the current stroke color, represented as an integer
* @see prefuse.util.ColorLib
* @see #STROKECOLOR
*/
public void setStrokeColor(int color);
/**
* Get the starting stroke color of this item. The stroke color is used to
* draw lines and the outlines of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @return the starting stroke color, represented as an integer
* @see prefuse.util.ColorLib
* @see #STARTSTROKECOLOR
*/
public int getStartStrokeColor();
/**
* Set the starting stroke color of this item. The stroke color is used to
* draw lines and the outlines of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @param color the starting stroke color, represented as an integer
* @see prefuse.util.ColorLib
* @see #STARTSTROKECOLOR
*/
public void setStartStrokeColor(int color);
/**
* Get the ending stroke color of this item. The stroke color is used to
* draw lines and the outlines of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @return the ending stroke color, represented as an integer
* @see prefuse.util.ColorLib
* @see #ENDSTROKECOLOR
*/
public int getEndStrokeColor();
/**
* Set the ending stroke color of this item. The stroke color is used to
* draw lines and the outlines of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @param color the ending stroke color, represented as an integer
* @see prefuse.util.ColorLib
* @see #ENDSTROKECOLOR
*/
public void setEndStrokeColor(int color);
/**
* Get the current fill color of this item. The fill color is used to
* fill the interior of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @return the current fill color, represented as an integer
* @see prefuse.util.ColorLib
* @see #FILLCOLOR
*/
public int getFillColor();
/**
* Set the current fill color of this item. The stroke color is used to
* fill the interior of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @param color the current fill color, represented as an integer
* @see prefuse.util.ColorLib
* @see #FILLCOLOR
*/
public void setFillColor(int color);
/**
* Get the starting fill color of this item. The fill color is used to
* fill the interior of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with zero alpha component is fully
* transparent and will not be drawn.
* @return the starting fill color, represented as an integer
* @see prefuse.util.ColorLib
* @see #STARTFILLCOLOR
*/
public int getStartFillColor();
/**
* Set the starting fill color of this item. The stroke color is used to
* fill the interior of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @param color the starting fill color, represented as an integer
* @see prefuse.util.ColorLib
* @see #STARTFILLCOLOR
*/
public void setStartFillColor(int color);
/**
* Get the ending fill color of this item. The fill color is used to
* fill the interior of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with zero alpha component is fully
* transparent and will not be drawn.
* @return the ending fill color, represented as an integer
* @see prefuse.util.ColorLib
* @see #ENDFILLCOLOR
*/
public int getEndFillColor();
/**
* Set the ending fill color of this item. The stroke color is used to
* fill the interior of shapes. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @param color the ending fill color, represented as an integer
* @see prefuse.util.ColorLib
* @see #ENDFILLCOLOR
*/
public void setEndFillColor(int color);
/**
* Get the current text color of this item. The text color is used to
* draw text strings for the item. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with zero alpha component is fully
* transparent and will not be drawn.
* @return the current text color, represented as an integer
* @see prefuse.util.ColorLib
* @see #TEXTCOLOR
*/
public int getTextColor();
/**
* Set the current text color of this item. The text color is used to
* draw text strings for the item. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @param color the current text color, represented as an integer
* @see prefuse.util.ColorLib
* @see #TEXTCOLOR
*/
public void setTextColor(int color);
/**
* Get the starting text color of this item. The text color is used to
* draw text strings for the item. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with zero alpha component is fully
* transparent and will not be drawn.
* @return the starting text color, represented as an integer
* @see prefuse.util.ColorLib
* @see #STARTTEXTCOLOR
*/
public int getStartTextColor();
/**
* Set the starting text color of this item. The text color is used to
* draw text strings for the item. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @param color the starting text color, represented as an integer
* @see prefuse.util.ColorLib
* @see #STARTTEXTCOLOR
*/
public void setStartTextColor(int color);
/**
* Get the ending text color of this item. The text color is used to
* draw text strings for the item. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with zero alpha component is fully
* transparent and will not be drawn.
* @return the ending text color, represented as an integer
* @see prefuse.util.ColorLib
* @see #ENDTEXTCOLOR
*/
public int getEndTextColor();
/**
* Set the ending text color of this item. The text color is used to
* draw text strings for the item. Color values as represented as an
* integer containing the red, green, blue, and alpha (transparency)
* color channels. A color with a zero alpha component is fully
* transparent and will not be drawn.
* @param color the ending text color, represented as an integer
* @see prefuse.util.ColorLib
* @see #ENDTEXTCOLOR
*/
public void setEndTextColor(int color);
// ------------------------------------------------------------------------
/**
* Get the current size value of the item. Size values are typically used
* to scale an item, either in one-dimension (e.g., a bar chart length) or
* two-dimensions (e.g., using pixel area to encode a quantitative value).
* @return the current size value
* @see #SIZE
*/
public double getSize();
/**
* Set the current size value of the item. Size values are typically used
* to scale an item, either in one-dimension (e.g., a bar chart length) or
* two-dimensions (e.g., using pixel area to encode a quantitative value).
* @param size the current size value
* @see #SIZE
*/
public void setSize(double size);
/**
* Get the starting size value of the item. Size values are typically used
* to scale an item, either in one-dimension (e.g., a bar chart length) or
* two-dimensions (e.g., using pixel area to encode a quantitative value).
* @return the starting size value
* @see #STARTSIZE
*/
public double getStartSize();
/**
* Set the starting size value of the item. Size values are typically used
* to scale an item, either in one-dimension (e.g., a bar chart length) or
* two-dimensions (e.g., using pixel area to encode a quantitative value).
* @param size the starting size value
* @see #STARTSIZE
*/
public void setStartSize(double size);
/**
* Get the ending size value of the item. Size values are typically used
* to scale an item, either in one-dimension (e.g., a bar chart length) or
* two-dimensions (e.g., using pixel area to encode a quantitative value).
* @return the ending size value
* @see #ENDSIZE
*/
public double getEndSize();
/**
* Set the ending size value of the item. Size values are typically used
* to scale an item, either in one-dimension (e.g., a bar chart length) or
* two-dimensions (e.g., using pixel area to encode a quantitative value).
* @param size the ending size value
* @see #ENDSIZE
*/
public void setEndSize(double size);
// ------------------------------------------------------------------------
/**
* Get the current shape value of the item. One of the SHAPE constants
* included in the {@link prefuse.Constants} class. This value only has an
* effect if a Renderer that supports different shapes is used
* (e.g., {@link prefuse.render.ShapeRenderer}.
* @return the current shape value
* @see #SHAPE
*/
public int getShape();
/**
* Set the current shape value of the item. One of the SHAPE constants
* included in the {@link prefuse.Constants} class. This value only has an
* effect if a Renderer that supports different shapes is used
* (e.g., {@link prefuse.render.ShapeRenderer}.
* @param shape the shape value to use
* @see #SHAPE
*/
public void setShape(int shape);
// ------------------------------------------------------------------------
/**
* Get the current stroke used to draw lines and shape outlines.
* @return the stroke used to draw lines and shape outlines
*/
public BasicStroke getStroke();
/**
* Set the current stroke used to draw lines and shape outlines.
* @param stroke the stroke to use to draw lines and shape outlines
*/
public void setStroke(BasicStroke stroke);
// ------------------------------------------------------------------------
/**
* Get the current font for the item. The font is used as the default
* typeface for drawing text for this item.
* @return the current font value
* @see #FONT
*/
public Font getFont();
/**
* Set the current font for the item. The font is used as the default
* typeface for drawing text for this item.
* @param font the current font value
* @see #FONT
*/
public void setFont(Font font);
/**
* Get the starting font for the item. The font is used as the default
* typeface for drawing text for this item.
* @return the starting font value
* @see #STARTFONT
*/
public Font getStartFont();
/**
* Set the starting font for the item. The font is used as the default
* typeface for drawing text for this item.
* @param font the starting font value
* @see #STARTFONT
*/
public void setStartFont(Font font);
/**
* Get the ending font for the item. The font is used as the default
* typeface for drawing text for this item.
* @return the ending font value
* @see #ENDFONT
*/
public Font getEndFont();
/**
* Set the ending font for the item. The font is used as the default
* typeface for drawing text for this item.
* @param font the ending font value
* @see #ENDFONT
*/
public void setEndFont(Font font);
// ------------------------------------------------------------------------
/**
* Get the degree-of-interest (DOI) value. The degree-of-interet is an
* optional value that can be used to sort items by importance, control
* item visibility, or influence particular visual encodings. A common
* example is to use the DOI to store the graph distance of a node from
* the nearest selected focus node.
* @return the DOI value of this item
* @see #DOI
*/
public double getDOI();
/**
* Set the degree-of-interest (DOI) value. The degree-of-interet is an
* optional value that can be used to sort items by importance, control
* item visibility, or influence particular visual encodings. A common
* example is to use the DOI to store the graph distance of a node from
* the nearest selected focus node.
* @param doi the DOI value of this item
* @see #DOI
*/
public void setDOI(double doi);
// ------------------------------------------------------------------------
// VisualItem Base Schema
/** The validated data field */
public static final String VALIDATED
= PrefuseLib.FIELD_PREFIX+"validated";
/** The visible data field */
public static final String VISIBLE
= PrefuseLib.FIELD_PREFIX+"visible";
/** The start visible data field */
public static final String STARTVISIBLE
= PrefuseLib.getStartField(VISIBLE);
/** The end visible data field */
public static final String ENDVISIBLE
= PrefuseLib.getEndField(VISIBLE);
/** The interactive data field */
public static final String INTERACTIVE
= PrefuseLib.FIELD_PREFIX+"interactive";
/** The expanded data field */
public static final String EXPANDED
= PrefuseLib.FIELD_PREFIX+"expanded";
/** The fixed data field */
public static final String FIXED
= PrefuseLib.FIELD_PREFIX+"fixed";
/** The highlight data field */
public static final String HIGHLIGHT
= PrefuseLib.FIELD_PREFIX+"highlight";
/** The hover data field */
public static final String HOVER
= PrefuseLib.FIELD_PREFIX+"hover";
/** The x data field */
public static final String X
= PrefuseLib.FIELD_PREFIX+"x";
/** The y data field */
public static final String Y
= PrefuseLib.FIELD_PREFIX+"y";
/** The start x data field */
public static final String STARTX
= PrefuseLib.getStartField(X);
/** The start y data field */
public static final String STARTY
= PrefuseLib.getStartField(Y);
/** The end x data field */
public static final String ENDX
= PrefuseLib.getEndField(X);
/** The end y data field */
public static final String ENDY
= PrefuseLib.getEndField(Y);
/** The bounds data field */
public static final String BOUNDS
= PrefuseLib.FIELD_PREFIX+"bounds";
/** The stroke color data field */
public static final String STROKECOLOR
= PrefuseLib.FIELD_PREFIX+"strokeColor";
/** The start stroke color data field */
public static final String STARTSTROKECOLOR
= PrefuseLib.getStartField(STROKECOLOR);
/** The end stroke color data field */
public static final String ENDSTROKECOLOR
= PrefuseLib.getEndField(STROKECOLOR);
/** The fill color data field */
public static final String FILLCOLOR
= PrefuseLib.FIELD_PREFIX+"fillColor";
/** The start fill color data field */
public static final String STARTFILLCOLOR
= PrefuseLib.getStartField(FILLCOLOR);
/** The end fill color data field */
public static final String ENDFILLCOLOR
= PrefuseLib.getEndField(FILLCOLOR);
/** The text color data field */
public static final String TEXTCOLOR
= PrefuseLib.FIELD_PREFIX+"textColor";
/** The start text color data field */
public static final String STARTTEXTCOLOR
= PrefuseLib.getStartField(TEXTCOLOR);
/** The end text color data field */
public static final String ENDTEXTCOLOR
= PrefuseLib.getEndField(TEXTCOLOR);
/** The size data field */
public static final String SIZE
= PrefuseLib.FIELD_PREFIX+"size";
/** The start size data field */
public static final String STARTSIZE
= PrefuseLib.getStartField(SIZE);
/** The end size data field */
public static final String ENDSIZE
= PrefuseLib.getEndField(SIZE);
/** The shape data field */
public static final String SHAPE
= PrefuseLib.FIELD_PREFIX+"shape";
/** The stroke data field */
public static final String STROKE
= PrefuseLib.FIELD_PREFIX+"stroke";
/** The font data field */
public static final String FONT
= PrefuseLib.FIELD_PREFIX+"font";
/** The start font data field */
public static final String STARTFONT
= PrefuseLib.getStartField(FONT);
/** The end font data field */
public static final String ENDFONT
= PrefuseLib.getEndField(FONT);
/** The doi data field */
public static final String DOI
= PrefuseLib.FIELD_PREFIX+"doi";
/** A permanent, locked copy of the base VisualItem schema */
public static final Schema SCHEMA
= PrefuseLib.getVisualItemSchema().lockSchema();
/**
* The column index of the validated data field. This should be safe to do
* because a unique (non-inherited) validated field is required of all
* VisualItems, and should always be the first field included.
*/
public static final int IDX_VALIDATED
= SCHEMA.getColumnIndex(VALIDATED);
// ------------------------------------------------------------------------
// VisualItem Extended Schema
/** The label data field.
* Not included in the VisualItem schema by default */
public static final String LABEL
= PrefuseLib.FIELD_PREFIX+"label";
/** The value data field.
* Not included in the VisualItem schema by default */
public static final String VALUE
= PrefuseLib.FIELD_PREFIX+"value";
/** The polygon data field.
* Not included in the VisualItem schema by default */
public static final String POLYGON
= PrefuseLib.FIELD_PREFIX+"polygon";
/** The start polygon data field.
* Not included in the VisualItem schema by default */
public static final String STARTPOLYGON
= PrefuseLib.getStartField(POLYGON);
/** The end polygon data field.
* Not included in the VisualItem schema by default */
public static final String ENDPOLYGON
= PrefuseLib.getStartField(POLYGON);
/** The x2 data field.
* Not included in the VisualItem schema by default */
public static final String X2
= PrefuseLib.FIELD_PREFIX+"x2";
/** The y2 data field.
* Not included in the VisualItem schema by default */
public static final String Y2
= PrefuseLib.FIELD_PREFIX+"y2";
/** The start x2 data field.
* Not included in the VisualItem schema by default */
public static final String STARTX2
= PrefuseLib.getStartField(X2);
/** The start y2 data field.
* Not included in the VisualItem schema by default */
public static final String STARTY2
= PrefuseLib.getStartField(Y2);
/** The end x2 data field.
* Not included in the VisualItem schema by default */
public static final String ENDX2
= PrefuseLib.getEndField(X2);
/** The end y2 data field.
* Not included in the VisualItem schema by default */
public static final String ENDY2
= PrefuseLib.getEndField(Y2);
} // end of interface VisualItem