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Tip revision: 2bd6bf03f4c1c59381d62c61d03f6cc3fe71f66e authored by Linus Torvalds on 16 September 2017, 22:47:51 UTC
Linux 4.14-rc1
Tip revision: 2bd6bf0
vc4_bo.c
/*
 *  Copyright © 2015 Broadcom
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation.
 */

/**
 * DOC: VC4 GEM BO management support
 *
 * The VC4 GPU architecture (both scanout and rendering) has direct
 * access to system memory with no MMU in between.  To support it, we
 * use the GEM CMA helper functions to allocate contiguous ranges of
 * physical memory for our BOs.
 *
 * Since the CMA allocator is very slow, we keep a cache of recently
 * freed BOs around so that the kernel's allocation of objects for 3D
 * rendering can return quickly.
 */

#include <linux/dma-buf.h>

#include "vc4_drv.h"
#include "uapi/drm/vc4_drm.h"

static const char * const bo_type_names[] = {
	"kernel",
	"V3D",
	"V3D shader",
	"dumb",
	"binner",
	"RCL",
	"BCL",
	"kernel BO cache",
};

static bool is_user_label(int label)
{
	return label >= VC4_BO_TYPE_COUNT;
}

static void vc4_bo_stats_dump(struct vc4_dev *vc4)
{
	int i;

	for (i = 0; i < vc4->num_labels; i++) {
		if (!vc4->bo_labels[i].num_allocated)
			continue;

		DRM_INFO("%30s: %6dkb BOs (%d)\n",
			 vc4->bo_labels[i].name,
			 vc4->bo_labels[i].size_allocated / 1024,
			 vc4->bo_labels[i].num_allocated);
	}
}

#ifdef CONFIG_DEBUG_FS
int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
{
	struct drm_info_node *node = (struct drm_info_node *)m->private;
	struct drm_device *dev = node->minor->dev;
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	int i;

	mutex_lock(&vc4->bo_lock);
	for (i = 0; i < vc4->num_labels; i++) {
		if (!vc4->bo_labels[i].num_allocated)
			continue;

		seq_printf(m, "%30s: %6dkb BOs (%d)\n",
			   vc4->bo_labels[i].name,
			   vc4->bo_labels[i].size_allocated / 1024,
			   vc4->bo_labels[i].num_allocated);
	}
	mutex_unlock(&vc4->bo_lock);

	return 0;
}
#endif

/* Takes ownership of *name and returns the appropriate slot for it in
 * the bo_labels[] array, extending it as necessary.
 *
 * This is inefficient and could use a hash table instead of walking
 * an array and strcmp()ing.  However, the assumption is that user
 * labeling will be infrequent (scanout buffers and other long-lived
 * objects, or debug driver builds), so we can live with it for now.
 */
static int vc4_get_user_label(struct vc4_dev *vc4, const char *name)
{
	int i;
	int free_slot = -1;

	for (i = 0; i < vc4->num_labels; i++) {
		if (!vc4->bo_labels[i].name) {
			free_slot = i;
		} else if (strcmp(vc4->bo_labels[i].name, name) == 0) {
			kfree(name);
			return i;
		}
	}

	if (free_slot != -1) {
		WARN_ON(vc4->bo_labels[free_slot].num_allocated != 0);
		vc4->bo_labels[free_slot].name = name;
		return free_slot;
	} else {
		u32 new_label_count = vc4->num_labels + 1;
		struct vc4_label *new_labels =
			krealloc(vc4->bo_labels,
				 new_label_count * sizeof(*new_labels),
				 GFP_KERNEL);

		if (!new_labels) {
			kfree(name);
			return -1;
		}

		free_slot = vc4->num_labels;
		vc4->bo_labels = new_labels;
		vc4->num_labels = new_label_count;

		vc4->bo_labels[free_slot].name = name;
		vc4->bo_labels[free_slot].num_allocated = 0;
		vc4->bo_labels[free_slot].size_allocated = 0;

		return free_slot;
	}
}

static void vc4_bo_set_label(struct drm_gem_object *gem_obj, int label)
{
	struct vc4_bo *bo = to_vc4_bo(gem_obj);
	struct vc4_dev *vc4 = to_vc4_dev(gem_obj->dev);

	lockdep_assert_held(&vc4->bo_lock);

	if (label != -1) {
		vc4->bo_labels[label].num_allocated++;
		vc4->bo_labels[label].size_allocated += gem_obj->size;
	}

	vc4->bo_labels[bo->label].num_allocated--;
	vc4->bo_labels[bo->label].size_allocated -= gem_obj->size;

	if (vc4->bo_labels[bo->label].num_allocated == 0 &&
	    is_user_label(bo->label)) {
		/* Free user BO label slots on last unreference.
		 * Slots are just where we track the stats for a given
		 * name, and once a name is unused we can reuse that
		 * slot.
		 */
		kfree(vc4->bo_labels[bo->label].name);
		vc4->bo_labels[bo->label].name = NULL;
	}

	bo->label = label;
}

static uint32_t bo_page_index(size_t size)
{
	return (size / PAGE_SIZE) - 1;
}

static void vc4_bo_destroy(struct vc4_bo *bo)
{
	struct drm_gem_object *obj = &bo->base.base;
	struct vc4_dev *vc4 = to_vc4_dev(obj->dev);

	lockdep_assert_held(&vc4->bo_lock);

	vc4_bo_set_label(obj, -1);

	if (bo->validated_shader) {
		kfree(bo->validated_shader->texture_samples);
		kfree(bo->validated_shader);
		bo->validated_shader = NULL;
	}

	reservation_object_fini(&bo->_resv);

	drm_gem_cma_free_object(obj);
}

static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
{
	struct vc4_dev *vc4 = to_vc4_dev(bo->base.base.dev);

	lockdep_assert_held(&vc4->bo_lock);
	list_del(&bo->unref_head);
	list_del(&bo->size_head);
}

static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
						     size_t size)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	uint32_t page_index = bo_page_index(size);

	if (vc4->bo_cache.size_list_size <= page_index) {
		uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
					page_index + 1);
		struct list_head *new_list;
		uint32_t i;

		new_list = kmalloc_array(new_size, sizeof(struct list_head),
					 GFP_KERNEL);
		if (!new_list)
			return NULL;

		/* Rebase the old cached BO lists to their new list
		 * head locations.
		 */
		for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
			struct list_head *old_list =
				&vc4->bo_cache.size_list[i];

			if (list_empty(old_list))
				INIT_LIST_HEAD(&new_list[i]);
			else
				list_replace(old_list, &new_list[i]);
		}
		/* And initialize the brand new BO list heads. */
		for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
			INIT_LIST_HEAD(&new_list[i]);

		kfree(vc4->bo_cache.size_list);
		vc4->bo_cache.size_list = new_list;
		vc4->bo_cache.size_list_size = new_size;
	}

	return &vc4->bo_cache.size_list[page_index];
}

static void vc4_bo_cache_purge(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	mutex_lock(&vc4->bo_lock);
	while (!list_empty(&vc4->bo_cache.time_list)) {
		struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
						    struct vc4_bo, unref_head);
		vc4_bo_remove_from_cache(bo);
		vc4_bo_destroy(bo);
	}
	mutex_unlock(&vc4->bo_lock);
}

static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
					    uint32_t size,
					    enum vc4_kernel_bo_type type)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	uint32_t page_index = bo_page_index(size);
	struct vc4_bo *bo = NULL;

	size = roundup(size, PAGE_SIZE);

	mutex_lock(&vc4->bo_lock);
	if (page_index >= vc4->bo_cache.size_list_size)
		goto out;

	if (list_empty(&vc4->bo_cache.size_list[page_index]))
		goto out;

	bo = list_first_entry(&vc4->bo_cache.size_list[page_index],
			      struct vc4_bo, size_head);
	vc4_bo_remove_from_cache(bo);
	kref_init(&bo->base.base.refcount);

out:
	if (bo)
		vc4_bo_set_label(&bo->base.base, type);
	mutex_unlock(&vc4->bo_lock);
	return bo;
}

/**
 * vc4_gem_create_object - Implementation of driver->gem_create_object.
 * @dev: DRM device
 * @size: Size in bytes of the memory the object will reference
 *
 * This lets the CMA helpers allocate object structs for us, and keep
 * our BO stats correct.
 */
struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct vc4_bo *bo;

	bo = kzalloc(sizeof(*bo), GFP_KERNEL);
	if (!bo)
		return ERR_PTR(-ENOMEM);

	mutex_lock(&vc4->bo_lock);
	bo->label = VC4_BO_TYPE_KERNEL;
	vc4->bo_labels[VC4_BO_TYPE_KERNEL].num_allocated++;
	vc4->bo_labels[VC4_BO_TYPE_KERNEL].size_allocated += size;
	mutex_unlock(&vc4->bo_lock);
	bo->resv = &bo->_resv;
	reservation_object_init(bo->resv);

	return &bo->base.base;
}

struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size,
			     bool allow_unzeroed, enum vc4_kernel_bo_type type)
{
	size_t size = roundup(unaligned_size, PAGE_SIZE);
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct drm_gem_cma_object *cma_obj;
	struct vc4_bo *bo;

	if (size == 0)
		return ERR_PTR(-EINVAL);

	/* First, try to get a vc4_bo from the kernel BO cache. */
	bo = vc4_bo_get_from_cache(dev, size, type);
	if (bo) {
		if (!allow_unzeroed)
			memset(bo->base.vaddr, 0, bo->base.base.size);
		return bo;
	}

	cma_obj = drm_gem_cma_create(dev, size);
	if (IS_ERR(cma_obj)) {
		/*
		 * If we've run out of CMA memory, kill the cache of
		 * CMA allocations we've got laying around and try again.
		 */
		vc4_bo_cache_purge(dev);

		cma_obj = drm_gem_cma_create(dev, size);
		if (IS_ERR(cma_obj)) {
			DRM_ERROR("Failed to allocate from CMA:\n");
			vc4_bo_stats_dump(vc4);
			return ERR_PTR(-ENOMEM);
		}
	}
	bo = to_vc4_bo(&cma_obj->base);

	mutex_lock(&vc4->bo_lock);
	vc4_bo_set_label(&cma_obj->base, type);
	mutex_unlock(&vc4->bo_lock);

	return bo;
}

int vc4_dumb_create(struct drm_file *file_priv,
		    struct drm_device *dev,
		    struct drm_mode_create_dumb *args)
{
	int min_pitch = DIV_ROUND_UP(args->width * args->bpp, 8);
	struct vc4_bo *bo = NULL;
	int ret;

	if (args->pitch < min_pitch)
		args->pitch = min_pitch;

	if (args->size < args->pitch * args->height)
		args->size = args->pitch * args->height;

	bo = vc4_bo_create(dev, args->size, false, VC4_BO_TYPE_DUMB);
	if (IS_ERR(bo))
		return PTR_ERR(bo);

	ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
	drm_gem_object_put_unlocked(&bo->base.base);

	return ret;
}

static void vc4_bo_cache_free_old(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	unsigned long expire_time = jiffies - msecs_to_jiffies(1000);

	lockdep_assert_held(&vc4->bo_lock);

	while (!list_empty(&vc4->bo_cache.time_list)) {
		struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
						    struct vc4_bo, unref_head);
		if (time_before(expire_time, bo->free_time)) {
			mod_timer(&vc4->bo_cache.time_timer,
				  round_jiffies_up(jiffies +
						   msecs_to_jiffies(1000)));
			return;
		}

		vc4_bo_remove_from_cache(bo);
		vc4_bo_destroy(bo);
	}
}

/* Called on the last userspace/kernel unreference of the BO.  Returns
 * it to the BO cache if possible, otherwise frees it.
 */
void vc4_free_object(struct drm_gem_object *gem_bo)
{
	struct drm_device *dev = gem_bo->dev;
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct vc4_bo *bo = to_vc4_bo(gem_bo);
	struct list_head *cache_list;

	mutex_lock(&vc4->bo_lock);
	/* If the object references someone else's memory, we can't cache it.
	 */
	if (gem_bo->import_attach) {
		vc4_bo_destroy(bo);
		goto out;
	}

	/* Don't cache if it was publicly named. */
	if (gem_bo->name) {
		vc4_bo_destroy(bo);
		goto out;
	}

	/* If this object was partially constructed but CMA allocation
	 * had failed, just free it.
	 */
	if (!bo->base.vaddr) {
		vc4_bo_destroy(bo);
		goto out;
	}

	cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
	if (!cache_list) {
		vc4_bo_destroy(bo);
		goto out;
	}

	if (bo->validated_shader) {
		kfree(bo->validated_shader->texture_samples);
		kfree(bo->validated_shader);
		bo->validated_shader = NULL;
	}

	bo->t_format = false;
	bo->free_time = jiffies;
	list_add(&bo->size_head, cache_list);
	list_add(&bo->unref_head, &vc4->bo_cache.time_list);

	vc4_bo_set_label(&bo->base.base, VC4_BO_TYPE_KERNEL_CACHE);

	vc4_bo_cache_free_old(dev);

out:
	mutex_unlock(&vc4->bo_lock);
}

static void vc4_bo_cache_time_work(struct work_struct *work)
{
	struct vc4_dev *vc4 =
		container_of(work, struct vc4_dev, bo_cache.time_work);
	struct drm_device *dev = vc4->dev;

	mutex_lock(&vc4->bo_lock);
	vc4_bo_cache_free_old(dev);
	mutex_unlock(&vc4->bo_lock);
}

static void vc4_bo_cache_time_timer(unsigned long data)
{
	struct drm_device *dev = (struct drm_device *)data;
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	schedule_work(&vc4->bo_cache.time_work);
}

struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj)
{
	struct vc4_bo *bo = to_vc4_bo(obj);

	return bo->resv;
}

struct dma_buf *
vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
{
	struct vc4_bo *bo = to_vc4_bo(obj);

	if (bo->validated_shader) {
		DRM_DEBUG("Attempting to export shader BO\n");
		return ERR_PTR(-EINVAL);
	}

	return drm_gem_prime_export(dev, obj, flags);
}

int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
{
	struct drm_gem_object *gem_obj;
	struct vc4_bo *bo;
	int ret;

	ret = drm_gem_mmap(filp, vma);
	if (ret)
		return ret;

	gem_obj = vma->vm_private_data;
	bo = to_vc4_bo(gem_obj);

	if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
		DRM_DEBUG("mmaping of shader BOs for writing not allowed.\n");
		return -EINVAL;
	}

	/*
	 * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
	 * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
	 * the whole buffer.
	 */
	vma->vm_flags &= ~VM_PFNMAP;
	vma->vm_pgoff = 0;

	ret = dma_mmap_wc(bo->base.base.dev->dev, vma, bo->base.vaddr,
			  bo->base.paddr, vma->vm_end - vma->vm_start);
	if (ret)
		drm_gem_vm_close(vma);

	return ret;
}

int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
{
	struct vc4_bo *bo = to_vc4_bo(obj);

	if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
		DRM_DEBUG("mmaping of shader BOs for writing not allowed.\n");
		return -EINVAL;
	}

	return drm_gem_cma_prime_mmap(obj, vma);
}

void *vc4_prime_vmap(struct drm_gem_object *obj)
{
	struct vc4_bo *bo = to_vc4_bo(obj);

	if (bo->validated_shader) {
		DRM_DEBUG("mmaping of shader BOs not allowed.\n");
		return ERR_PTR(-EINVAL);
	}

	return drm_gem_cma_prime_vmap(obj);
}

struct drm_gem_object *
vc4_prime_import_sg_table(struct drm_device *dev,
			  struct dma_buf_attachment *attach,
			  struct sg_table *sgt)
{
	struct drm_gem_object *obj;
	struct vc4_bo *bo;

	obj = drm_gem_cma_prime_import_sg_table(dev, attach, sgt);
	if (IS_ERR(obj))
		return obj;

	bo = to_vc4_bo(obj);
	bo->resv = attach->dmabuf->resv;

	return obj;
}

int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
			struct drm_file *file_priv)
{
	struct drm_vc4_create_bo *args = data;
	struct vc4_bo *bo = NULL;
	int ret;

	/*
	 * We can't allocate from the BO cache, because the BOs don't
	 * get zeroed, and that might leak data between users.
	 */
	bo = vc4_bo_create(dev, args->size, false, VC4_BO_TYPE_V3D);
	if (IS_ERR(bo))
		return PTR_ERR(bo);

	ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
	drm_gem_object_put_unlocked(&bo->base.base);

	return ret;
}

int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
		      struct drm_file *file_priv)
{
	struct drm_vc4_mmap_bo *args = data;
	struct drm_gem_object *gem_obj;

	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
	if (!gem_obj) {
		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
		return -EINVAL;
	}

	/* The mmap offset was set up at BO allocation time. */
	args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);

	drm_gem_object_put_unlocked(gem_obj);
	return 0;
}

int
vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
			   struct drm_file *file_priv)
{
	struct drm_vc4_create_shader_bo *args = data;
	struct vc4_bo *bo = NULL;
	int ret;

	if (args->size == 0)
		return -EINVAL;

	if (args->size % sizeof(u64) != 0)
		return -EINVAL;

	if (args->flags != 0) {
		DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
		return -EINVAL;
	}

	if (args->pad != 0) {
		DRM_INFO("Pad set: 0x%08x\n", args->pad);
		return -EINVAL;
	}

	bo = vc4_bo_create(dev, args->size, true, VC4_BO_TYPE_V3D_SHADER);
	if (IS_ERR(bo))
		return PTR_ERR(bo);

	if (copy_from_user(bo->base.vaddr,
			     (void __user *)(uintptr_t)args->data,
			     args->size)) {
		ret = -EFAULT;
		goto fail;
	}
	/* Clear the rest of the memory from allocating from the BO
	 * cache.
	 */
	memset(bo->base.vaddr + args->size, 0,
	       bo->base.base.size - args->size);

	bo->validated_shader = vc4_validate_shader(&bo->base);
	if (!bo->validated_shader) {
		ret = -EINVAL;
		goto fail;
	}

	/* We have to create the handle after validation, to avoid
	 * races for users to do doing things like mmap the shader BO.
	 */
	ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);

 fail:
	drm_gem_object_put_unlocked(&bo->base.base);

	return ret;
}

/**
 * vc4_set_tiling_ioctl() - Sets the tiling modifier for a BO.
 * @dev: DRM device
 * @data: ioctl argument
 * @file_priv: DRM file for this fd
 *
 * The tiling state of the BO decides the default modifier of an fb if
 * no specific modifier was set by userspace, and the return value of
 * vc4_get_tiling_ioctl() (so that userspace can treat a BO it
 * received from dmabuf as the same tiling format as the producer
 * used).
 */
int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
			 struct drm_file *file_priv)
{
	struct drm_vc4_set_tiling *args = data;
	struct drm_gem_object *gem_obj;
	struct vc4_bo *bo;
	bool t_format;

	if (args->flags != 0)
		return -EINVAL;

	switch (args->modifier) {
	case DRM_FORMAT_MOD_NONE:
		t_format = false;
		break;
	case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED:
		t_format = true;
		break;
	default:
		return -EINVAL;
	}

	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
	if (!gem_obj) {
		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
		return -ENOENT;
	}
	bo = to_vc4_bo(gem_obj);
	bo->t_format = t_format;

	drm_gem_object_put_unlocked(gem_obj);

	return 0;
}

/**
 * vc4_get_tiling_ioctl() - Gets the tiling modifier for a BO.
 * @dev: DRM device
 * @data: ioctl argument
 * @file_priv: DRM file for this fd
 *
 * Returns the tiling modifier for a BO as set by vc4_set_tiling_ioctl().
 */
int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
			 struct drm_file *file_priv)
{
	struct drm_vc4_get_tiling *args = data;
	struct drm_gem_object *gem_obj;
	struct vc4_bo *bo;

	if (args->flags != 0 || args->modifier != 0)
		return -EINVAL;

	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
	if (!gem_obj) {
		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
		return -ENOENT;
	}
	bo = to_vc4_bo(gem_obj);

	if (bo->t_format)
		args->modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED;
	else
		args->modifier = DRM_FORMAT_MOD_NONE;

	drm_gem_object_put_unlocked(gem_obj);

	return 0;
}

int vc4_bo_cache_init(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	int i;

	/* Create the initial set of BO labels that the kernel will
	 * use.  This lets us avoid a bunch of string reallocation in
	 * the kernel's draw and BO allocation paths.
	 */
	vc4->bo_labels = kcalloc(VC4_BO_TYPE_COUNT, sizeof(*vc4->bo_labels),
				 GFP_KERNEL);
	if (!vc4->bo_labels)
		return -ENOMEM;
	vc4->num_labels = VC4_BO_TYPE_COUNT;

	BUILD_BUG_ON(ARRAY_SIZE(bo_type_names) != VC4_BO_TYPE_COUNT);
	for (i = 0; i < VC4_BO_TYPE_COUNT; i++)
		vc4->bo_labels[i].name = bo_type_names[i];

	mutex_init(&vc4->bo_lock);

	INIT_LIST_HEAD(&vc4->bo_cache.time_list);

	INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
	setup_timer(&vc4->bo_cache.time_timer,
		    vc4_bo_cache_time_timer,
		    (unsigned long)dev);

	return 0;
}

void vc4_bo_cache_destroy(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	int i;

	del_timer(&vc4->bo_cache.time_timer);
	cancel_work_sync(&vc4->bo_cache.time_work);

	vc4_bo_cache_purge(dev);

	for (i = 0; i < vc4->num_labels; i++) {
		if (vc4->bo_labels[i].num_allocated) {
			DRM_ERROR("Destroying BO cache with %d %s "
				  "BOs still allocated\n",
				  vc4->bo_labels[i].num_allocated,
				  vc4->bo_labels[i].name);
		}

		if (is_user_label(i))
			kfree(vc4->bo_labels[i].name);
	}
	kfree(vc4->bo_labels);
}

int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
		       struct drm_file *file_priv)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	struct drm_vc4_label_bo *args = data;
	char *name;
	struct drm_gem_object *gem_obj;
	int ret = 0, label;

	if (!args->len)
		return -EINVAL;

	name = strndup_user(u64_to_user_ptr(args->name), args->len + 1);
	if (IS_ERR(name))
		return PTR_ERR(name);

	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
	if (!gem_obj) {
		DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
		kfree(name);
		return -ENOENT;
	}

	mutex_lock(&vc4->bo_lock);
	label = vc4_get_user_label(vc4, name);
	if (label != -1)
		vc4_bo_set_label(gem_obj, label);
	else
		ret = -ENOMEM;
	mutex_unlock(&vc4->bo_lock);

	drm_gem_object_put_unlocked(gem_obj);

	return ret;
}
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