Staging
v0.8.1
swh:1:snp:a902887e4be9191b7c6c4406aa06b31c1ce2c7cc
Raw File
Tip revision: 0c8efd610b58cb23cefdfa12015799079aef94ae authored by Linus Torvalds on 12 March 2018, 00:25:09 UTC
Linux 4.16-rc5
Tip revision: 0c8efd6
state.xml.h
/* SPDX-License-Identifier: GPL-2.0 */
#ifndef STATE_XML
#define STATE_XML

/* Autogenerated file, DO NOT EDIT manually!

This file was generated by the rules-ng-ng headergen tool in this git repository:
http://0x04.net/cgit/index.cgi/rules-ng-ng
git clone git://0x04.net/rules-ng-ng

The rules-ng-ng source files this header was generated from are:
- state.xml    (  18882 bytes, from 2015-03-25 11:42:32)
- common.xml   (  18437 bytes, from 2015-03-25 11:27:41)
- state_hi.xml (  23420 bytes, from 2015-03-25 11:47:21)
- state_2d.xml (  51549 bytes, from 2015-03-25 11:25:06)
- state_3d.xml (  54600 bytes, from 2015-03-25 11:25:19)
- state_vg.xml (   5973 bytes, from 2015-03-25 11:26:01)

Copyright (C) 2015
*/


#define VARYING_COMPONENT_USE_UNUSED				0x00000000
#define VARYING_COMPONENT_USE_USED				0x00000001
#define VARYING_COMPONENT_USE_POINTCOORD_X			0x00000002
#define VARYING_COMPONENT_USE_POINTCOORD_Y			0x00000003
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK		0x000000ff
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT		0
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x)		(((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
#define VIVS_FE							0x00000000

#define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0)		       (0x00000600 + 0x4*(i0))
#define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE			0x00000004
#define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN			0x00000010
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK		0x0000000f
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT		0
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE			0x00000000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE	0x00000001
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT		0x00000002
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT	0x00000003
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT			0x00000004
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT		0x00000005
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT		0x00000008
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT		0x00000009
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED		0x0000000b
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2	0x0000000c
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2	0x0000000d
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK		0x00000030
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT		4
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE		0x00000080
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK		0x00000700
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT		8
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK			0x00003000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT		12
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK		0x0000c000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT		14
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF		0x00000000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON		0x00008000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK		0x00ff0000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT		16
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK			0xff000000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT		24
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)

#define VIVS_FE_CMD_STREAM_BASE_ADDR				0x00000640

#define VIVS_FE_INDEX_STREAM_BASE_ADDR				0x00000644

#define VIVS_FE_INDEX_STREAM_CONTROL				0x00000648
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK			0x00000003
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT		0
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR		0x00000000
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT	0x00000001
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT		0x00000002

#define VIVS_FE_VERTEX_STREAM_BASE_ADDR				0x0000064c

#define VIVS_FE_VERTEX_STREAM_CONTROL				0x00000650

#define VIVS_FE_COMMAND_ADDRESS					0x00000654

#define VIVS_FE_COMMAND_CONTROL					0x00000658
#define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK			0x0000ffff
#define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT			0
#define VIVS_FE_COMMAND_CONTROL_PREFETCH(x)			(((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
#define VIVS_FE_COMMAND_CONTROL_ENABLE				0x00010000

#define VIVS_FE_DMA_STATUS					0x0000065c

#define VIVS_FE_DMA_DEBUG_STATE					0x00000660
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK			0x0000001f
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT		0
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE			0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC			0x00000001
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0			0x00000002
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0			0x00000003
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1			0x00000004
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1			0x00000005
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR			0x00000006
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD			0x00000007
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL		0x00000008
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL		0x00000009
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA		0x0000000a
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX		0x0000000b
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW			0x0000000c
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0		0x0000000d
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1		0x0000000e
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0		0x0000000f
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1		0x00000010
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO		0x00000011
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT			0x00000012
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK			0x00000013
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END			0x00000014
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL			0x00000015
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK		0x00000300
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT		8
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE		0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START		0x00000100
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ		0x00000200
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END		0x00000300
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK		0x00000c00
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT		10
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE		0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID	0x00000400
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID		0x00000800
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK		0x00003000
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT		12
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE		0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX		0x00001000
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL		0x00002000
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK			0x0000c000
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT		14
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE			0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR			0x00004000
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC		0x00008000
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK		0x00030000
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT		16
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE		0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE		0x00010000
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS		0x00020000

#define VIVS_FE_DMA_ADDRESS					0x00000664

#define VIVS_FE_DMA_LOW						0x00000668

#define VIVS_FE_DMA_HIGH					0x0000066c

#define VIVS_FE_AUTO_FLUSH					0x00000670

#define VIVS_FE_UNK00678					0x00000678

#define VIVS_FE_UNK0067C					0x0000067c

#define VIVS_FE_VERTEX_STREAMS(i0)			       (0x00000000 + 0x4*(i0))
#define VIVS_FE_VERTEX_STREAMS__ESIZE				0x00000004
#define VIVS_FE_VERTEX_STREAMS__LEN				0x00000008

#define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0)		       (0x00000680 + 0x4*(i0))

#define VIVS_FE_VERTEX_STREAMS_CONTROL(i0)		       (0x000006a0 + 0x4*(i0))

#define VIVS_FE_UNK00700(i0)				       (0x00000700 + 0x4*(i0))
#define VIVS_FE_UNK00700__ESIZE					0x00000004
#define VIVS_FE_UNK00700__LEN					0x00000010

#define VIVS_FE_UNK00740(i0)				       (0x00000740 + 0x4*(i0))
#define VIVS_FE_UNK00740__ESIZE					0x00000004
#define VIVS_FE_UNK00740__LEN					0x00000010

#define VIVS_FE_UNK00780(i0)				       (0x00000780 + 0x4*(i0))
#define VIVS_FE_UNK00780__ESIZE					0x00000004
#define VIVS_FE_UNK00780__LEN					0x00000010

#define VIVS_GL							0x00000000

#define VIVS_GL_PIPE_SELECT					0x00003800
#define VIVS_GL_PIPE_SELECT_PIPE__MASK				0x00000001
#define VIVS_GL_PIPE_SELECT_PIPE__SHIFT				0
#define VIVS_GL_PIPE_SELECT_PIPE(x)				(((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)

#define VIVS_GL_EVENT						0x00003804
#define VIVS_GL_EVENT_EVENT_ID__MASK				0x0000001f
#define VIVS_GL_EVENT_EVENT_ID__SHIFT				0
#define VIVS_GL_EVENT_EVENT_ID(x)				(((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
#define VIVS_GL_EVENT_FROM_FE					0x00000020
#define VIVS_GL_EVENT_FROM_PE					0x00000040
#define VIVS_GL_EVENT_SOURCE__MASK				0x00001f00
#define VIVS_GL_EVENT_SOURCE__SHIFT				8
#define VIVS_GL_EVENT_SOURCE(x)					(((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)

#define VIVS_GL_SEMAPHORE_TOKEN					0x00003808
#define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK			0x0000001f
#define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT			0
#define VIVS_GL_SEMAPHORE_TOKEN_FROM(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
#define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK			0x00001f00
#define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT			8
#define VIVS_GL_SEMAPHORE_TOKEN_TO(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)

#define VIVS_GL_FLUSH_CACHE					0x0000380c
#define VIVS_GL_FLUSH_CACHE_DEPTH				0x00000001
#define VIVS_GL_FLUSH_CACHE_COLOR				0x00000002
#define VIVS_GL_FLUSH_CACHE_TEXTURE				0x00000004
#define VIVS_GL_FLUSH_CACHE_PE2D				0x00000008
#define VIVS_GL_FLUSH_CACHE_TEXTUREVS				0x00000010
#define VIVS_GL_FLUSH_CACHE_SHADER_L1				0x00000020
#define VIVS_GL_FLUSH_CACHE_SHADER_L2				0x00000040

#define VIVS_GL_FLUSH_MMU					0x00003810
#define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU				0x00000001
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK1				0x00000002
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK2				0x00000004
#define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU				0x00000008
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK4				0x00000010

#define VIVS_GL_VERTEX_ELEMENT_CONFIG				0x00003814

#define VIVS_GL_MULTI_SAMPLE_CONFIG				0x00003818
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK		0x00000003
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT		0
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE		0x00000000
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X		0x00000001
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X		0x00000002
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK		0x00000008
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK		0x000000f0
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT		4
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x)		(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK		0x00000100
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK			0x00007000
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT		12
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK			0x00008000
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK			0x00030000
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT		16
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK			0x00080000

#define VIVS_GL_VARYING_TOTAL_COMPONENTS			0x0000381c
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK		0x000000ff
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT		0
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x)			(((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)

#define VIVS_GL_VARYING_NUM_COMPONENTS				0x00003820
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK		0x00000007
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT		0
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK		0x00000070
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT		4
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK		0x00000700
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT		8
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK		0x00007000
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT		12
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK		0x00070000
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT		16
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK		0x00700000
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT		20
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK		0x07000000
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT		24
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK		0x70000000
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT		28
#define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)

#define VIVS_GL_VARYING_COMPONENT_USE(i0)		       (0x00003828 + 0x4*(i0))
#define VIVS_GL_VARYING_COMPONENT_USE__ESIZE			0x00000004
#define VIVS_GL_VARYING_COMPONENT_USE__LEN			0x00000002
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK		0x00000003
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT		0
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK		0x0000000c
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT		2
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK		0x00000030
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT		4
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK		0x000000c0
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT		6
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK		0x00000300
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT		8
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK		0x00000c00
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT		10
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK		0x00003000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT		12
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK		0x0000c000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT		14
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK		0x00030000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT		16
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK		0x000c0000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT		18
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK		0x00300000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT		20
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK		0x00c00000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT		22
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK		0x03000000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT		24
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK		0x0c000000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT		26
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK		0x30000000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT		28
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK		0xc0000000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT		30
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)

#define VIVS_GL_UNK03834					0x00003834

#define VIVS_GL_UNK03838					0x00003838

#define VIVS_GL_API_MODE					0x0000384c
#define VIVS_GL_API_MODE_OPENGL					0x00000000
#define VIVS_GL_API_MODE_OPENVG					0x00000001
#define VIVS_GL_API_MODE_OPENCL					0x00000002

#define VIVS_GL_CONTEXT_POINTER					0x00003850

#define VIVS_GL_UNK03A00					0x00003a00

#define VIVS_GL_STALL_TOKEN					0x00003c00
#define VIVS_GL_STALL_TOKEN_FROM__MASK				0x0000001f
#define VIVS_GL_STALL_TOKEN_FROM__SHIFT				0
#define VIVS_GL_STALL_TOKEN_FROM(x)				(((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
#define VIVS_GL_STALL_TOKEN_TO__MASK				0x00001f00
#define VIVS_GL_STALL_TOKEN_TO__SHIFT				8
#define VIVS_GL_STALL_TOKEN_TO(x)				(((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
#define VIVS_GL_STALL_TOKEN_FLIP0				0x40000000
#define VIVS_GL_STALL_TOKEN_FLIP1				0x80000000

#define VIVS_DUMMY						0x00000000

#define VIVS_DUMMY_DUMMY					0x0003fffc


#endif /* STATE_XML */
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