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https://github.com/python/cpython
Revision a39068bf48766e5520e175eae8cda33531e16039 authored by Miss Skeleton (bot) on 30 October 2020, 04:23:33 UTC, committed by GitHub on 30 October 2020, 04:23:33 UTC

Follow up to 7cdf30fff39ea97f403b5472096349998d190e30 and 4173320920706b49a004bdddd8d7108e8984e3fc. This addresses the point "1. Update links in typing, subscription and union to point to GenericAlias." in the bpo for this PR.
(cherry picked from commit 9129af6050b747f288baa9d4e7d43031647ed222)

Co-authored-by: kj <28750310+Fidget-Spinner@users.noreply.github.com>
1 parent b626d22
Raw File
Tip revision: a39068bf48766e5520e175eae8cda33531e16039 authored by Miss Skeleton (bot) on 30 October 2020, 04:23:33 UTC
bpo-42198: Link to GenericAlias in typing and expressions (GH-23030)
Tip revision: a39068b
winsound.c
/* Author: Toby Dickenson <htrd90@zepler.org>
 *
 * Copyright (c) 1999 Toby Dickenson
 *
 * Permission to use this software in any way is granted without
 * fee, provided that the copyright notice above appears in all
 * copies. This software is provided "as is" without any warranty.
 */

/* Modified by Guido van Rossum */
/* Beep added by Mark Hammond */
/* Win9X Beep and platform identification added by Uncle Timmy */

/* Example:

   import winsound
   import time

   # Play wav file
   winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)

   # Play sound from control panel settings
   winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)

   # Play wav file from memory
   data=open('c:/windows/media/Chimes.wav',"rb").read()
   winsound.PlaySound(data, winsound.SND_MEMORY)

   # Start playing the first bit of wav file asynchronously
   winsound.PlaySound('c:/windows/media/Chord.wav',
                   winsound.SND_FILENAME|winsound.SND_ASYNC)
   # But don't let it go for too long...
   time.sleep(0.1)
   # ...Before stopping it
   winsound.PlaySound(None, 0)
*/

#include <Python.h>
#include <windows.h>
#include <mmsystem.h>

PyDoc_STRVAR(sound_module_doc,
"PlaySound(sound, flags) - play a sound\n"
"SND_FILENAME - sound is a wav file name\n"
"SND_ALIAS - sound is a registry sound association name\n"
"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
"SND_MEMORY - sound is a memory image of a wav file\n"
"SND_PURGE - stop all instances of the specified sound\n"
"SND_ASYNC - PlaySound returns immediately\n"
"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
"SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed
"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
"\n"
"Beep(frequency, duration) - Make a beep through the PC speaker.\n"
"MessageBeep(type) - Call Windows MessageBeep.");

/*[clinic input]
module winsound
[clinic start generated code]*/
/*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/

#include "clinic/winsound.c.h"

/*[clinic input]
winsound.PlaySound

    sound: object
        The sound to play; a filename, data, or None.
    flags: int
        Flag values, ored together.  See module documentation.

A wrapper around the Windows PlaySound API.
[clinic start generated code]*/

static PyObject *
winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags)
/*[clinic end generated code: output=49a0fd16a372ebeb input=c63e1f2d848da2f2]*/
{
    int ok;
    wchar_t *wsound;
    Py_buffer view = {NULL, NULL};

    if (sound == Py_None) {
        wsound = NULL;
    } else if (flags & SND_MEMORY) {
        if (flags & SND_ASYNC) {
            /* Sidestep reference counting headache; unfortunately this also
                prevent SND_LOOP from memory. */
            PyErr_SetString(PyExc_RuntimeError,
                            "Cannot play asynchronously from memory");
            return NULL;
        }
        if (PyObject_GetBuffer(sound, &view, PyBUF_SIMPLE) < 0) {
            return NULL;
        }
        wsound = (wchar_t *)view.buf;
    } else {
        if (!PyUnicode_Check(sound)) {
            PyErr_Format(PyExc_TypeError,
                         "'sound' must be str or None, not '%s'",
                         Py_TYPE(sound)->tp_name);
            return NULL;
        }
        wsound = PyUnicode_AsWideCharString(sound, NULL);
        if (wsound == NULL) {
            return NULL;
        }
    }


    Py_BEGIN_ALLOW_THREADS
    ok = PlaySoundW(wsound, NULL, flags);
    Py_END_ALLOW_THREADS
    if (view.obj) {
        PyBuffer_Release(&view);
    } else if (sound != Py_None) {
        PyMem_Free(wsound);
    }
    if (!ok) {
        PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
        return NULL;
    }
    Py_RETURN_NONE;
}

/*[clinic input]
winsound.Beep

    frequency: int
        Frequency of the sound in hertz.
        Must be in the range 37 through 32,767.
    duration: int
        How long the sound should play, in milliseconds.

A wrapper around the Windows Beep API.
[clinic start generated code]*/

static PyObject *
winsound_Beep_impl(PyObject *module, int frequency, int duration)
/*[clinic end generated code: output=f32382e52ee9b2fb input=40e360cfa00a5cf0]*/
{
    BOOL ok;

    if (frequency < 37 || frequency > 32767) {
        PyErr_SetString(PyExc_ValueError,
                        "frequency must be in 37 thru 32767");
        return NULL;
    }

    Py_BEGIN_ALLOW_THREADS
    ok = Beep(frequency, duration);
    Py_END_ALLOW_THREADS
    if (!ok) {
        PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
        return NULL;
    }

    Py_RETURN_NONE;
}

/*[clinic input]
winsound.MessageBeep

    type: int(c_default="MB_OK") = MB_OK

Call Windows MessageBeep(x).

x defaults to MB_OK.
[clinic start generated code]*/

static PyObject *
winsound_MessageBeep_impl(PyObject *module, int type)
/*[clinic end generated code: output=120875455121121f input=db185f741ae21401]*/
{
    BOOL ok;

    Py_BEGIN_ALLOW_THREADS
    ok = MessageBeep(type);
    Py_END_ALLOW_THREADS

    if (!ok) {
        PyErr_SetExcFromWindowsErr(PyExc_RuntimeError, 0);
        return NULL;
    }

    Py_RETURN_NONE;
}

static struct PyMethodDef sound_methods[] =
{
    WINSOUND_PLAYSOUND_METHODDEF
    WINSOUND_BEEP_METHODDEF
    WINSOUND_MESSAGEBEEP_METHODDEF
    {NULL,  NULL}
};

static void
add_define(PyObject *dict, const char *key, long value)
{
    PyObject *k = PyUnicode_FromString(key);
    PyObject *v = PyLong_FromLong(value);
    if (v && k) {
        PyDict_SetItem(dict, k, v);
    }
    Py_XDECREF(k);
    Py_XDECREF(v);
}

#define ADD_DEFINE(tok) add_define(dict,#tok,tok)


static struct PyModuleDef winsoundmodule = {
    PyModuleDef_HEAD_INIT,
    "winsound",
    sound_module_doc,
    -1,
    sound_methods,
    NULL,
    NULL,
    NULL,
    NULL
};

PyMODINIT_FUNC
PyInit_winsound(void)
{
    PyObject *dict;
    PyObject *module = PyModule_Create(&winsoundmodule);
    if (module == NULL)
        return NULL;
    dict = PyModule_GetDict(module);

    ADD_DEFINE(SND_ASYNC);
    ADD_DEFINE(SND_NODEFAULT);
    ADD_DEFINE(SND_NOSTOP);
    ADD_DEFINE(SND_NOWAIT);
    ADD_DEFINE(SND_ALIAS);
    ADD_DEFINE(SND_FILENAME);
    ADD_DEFINE(SND_MEMORY);
    ADD_DEFINE(SND_PURGE);
    ADD_DEFINE(SND_LOOP);
    ADD_DEFINE(SND_APPLICATION);

    ADD_DEFINE(MB_OK);
    ADD_DEFINE(MB_ICONASTERISK);
    ADD_DEFINE(MB_ICONEXCLAMATION);
    ADD_DEFINE(MB_ICONHAND);
    ADD_DEFINE(MB_ICONQUESTION);
    return module;
}
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