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Revision 7ac4f3a007e2567f9d2492806186aa063f9a08d6 authored by Jeff King on 02 May 2018, 19:44:51 UTC, committed by Jeff King on 22 May 2018, 03:55:12 UTC
Because fscking a blob has always been a noop, we didn't bother passing around the blob data. In preparation for content-level checks, let's fix up a few things: 1. The fsck_object() function just returns success for any blob. Let's a noop fsck_blob(), which we can fill in with actual logic later. 2. The fsck_loose() function in builtin/fsck.c just threw away blob content after loading it. Let's hold onto it until after we've called fsck_object(). The easiest way to do this is to just drop the parse_loose_object() helper entirely. Incidentally, this also fixes a memory leak: if we successfully loaded the object data but did not parse it, we would have left the function without freeing it. 3. When fsck_loose() loads the object data, it does so with a custom read_loose_object() helper. This function streams any blobs, regardless of size, under the assumption that we're only checking the sha1. Instead, let's actually load blobs smaller than big_file_threshold, as the normal object-reading code-paths would do. This lets us fsck small files, and a NULL return is an indication that the blob was so big that it needed to be streamed, and we can pass that information along to fsck_blob(). Signed-off-by: Jeff King <peff@peff.net>
1 parent ed9c322
Tip revision: 7ac4f3a007e2567f9d2492806186aa063f9a08d6 authored by Jeff King on 02 May 2018, 19:44:51 UTC
fsck: actually fsck blob data
fsck: actually fsck blob data
Tip revision: 7ac4f3a
rerere.h
#ifndef RERERE_H
#define RERERE_H
#include "string-list.h"
struct pathspec;
#define RERERE_AUTOUPDATE 01
#define RERERE_NOAUTOUPDATE 02
#define RERERE_READONLY 04
/*
* Marks paths that have been hand-resolved and added to the
* index. Set in the util field of such paths after calling
* rerere_remaining.
*/
extern void *RERERE_RESOLVED;
struct rerere_dir;
struct rerere_id {
struct rerere_dir *collection;
int variant;
};
extern int setup_rerere(struct string_list *, int);
extern int rerere(int);
/*
* Given the conflict ID and the name of a "file" used for replaying
* the recorded resolution (e.g. "preimage", "postimage"), return the
* path to that filesystem entity. With "file" specified with NULL,
* return the path to the directory that houses these files.
*/
extern const char *rerere_path(const struct rerere_id *, const char *file);
extern int rerere_forget(struct pathspec *);
extern int rerere_remaining(struct string_list *);
extern void rerere_clear(struct string_list *);
extern void rerere_gc(struct string_list *);
#define OPT_RERERE_AUTOUPDATE(v) OPT_UYN(0, "rerere-autoupdate", (v), \
N_("update the index with reused conflict resolution if possible"))
#endif
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