Staging
v0.5.1
https://github.com/python/cpython
Revision 449aa86bd6a7d41f810dc85c86a7cfaf9c50bc9a authored by Stefan Krah on 03 June 2010, 12:39:50 UTC, committed by Stefan Krah on 03 June 2010, 12:39:50 UTC
the curses module must be linked against ncurses as well. Otherwise it
is not safe to load both the readline and curses modules in an application.

Thanks Thomas Dickey for answering questions about ncurses/ncursesw
and readline!
1 parent 4da7d41
Raw File
Tip revision: 449aa86bd6a7d41f810dc85c86a7cfaf9c50bc9a authored by Stefan Krah on 03 June 2010, 12:39:50 UTC
Issue #7384: If the system readline library is linked against ncurses,
Tip revision: 449aa86
tdemo_nim.py
"""      turtle-example-suite:

            tdemo_nim.py
         
Play nim against the computer. The player
who takes the last stick is the winner.

Implements the model-view-controller
design pattern.
"""


import turtle
import random
import time

SCREENWIDTH = 640
SCREENHEIGHT = 480

MINSTICKS = 7
MAXSTICKS = 31

HUNIT = SCREENHEIGHT // 12
WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2)

SCOLOR = (63, 63, 31)
HCOLOR = (255, 204, 204)
COLOR = (204, 204, 255)

def randomrow():
    return random.randint(MINSTICKS, MAXSTICKS)

def computerzug(state):
    xored = state[0] ^ state[1] ^ state[2]
    if xored == 0:
        return randommove(state)
    for z in range(3):
        s = state[z] ^ xored
        if s <= state[z]:
            move = (z, s)
            return move

def randommove(state):
    m = max(state)   
    while True:
        z = random.randint(0,2)
        if state[z] > (m > 1):
            break
    rand = random.randint(m > 1, state[z]-1)
    return z, rand


class NimModel(object):
    def __init__(self, game):
        self.game = game

    def setup(self):
        if self.game.state not in [Nim.CREATED, Nim.OVER]:
            return
        self.sticks = [randomrow(), randomrow(), randomrow()]
        self.player = 0
        self.winner = None
        self.game.view.setup()
        self.game.state = Nim.RUNNING
        
    def move(self, row, col):
        maxspalte = self.sticks[row]
        self.sticks[row] = col
        self.game.view.notify_move(row, col, maxspalte, self.player)
        if self.game_over():
            self.game.state = Nim.OVER
            self.winner = self.player
            self.game.view.notify_over()
        elif self.player == 0:
            self.player = 1
            row, col = computerzug(self.sticks)
            self.move(row, col)
            self.player = 0
        
    def game_over(self):
        return self.sticks == [0, 0, 0]

    def notify_move(self, row, col):
        if self.sticks[row] <= col:
            return
        self.move(row, col)


class Stick(turtle.Turtle):
    def __init__(self, row, col, game):
        turtle.Turtle.__init__(self, visible=False)
        self.row = row
        self.col = col
        self.game = game
        x, y = self.coords(row, col)
        self.shape("square")
        self.shapesize(HUNIT/10.0, WUNIT/20.0)
        self.speed(0)
        self.pu()
        self.goto(x,y)
        self.color("white")
        self.showturtle()
            
    def coords(self, row, col):
        packet, remainder = divmod(col, 5)
        x = (3 + 11 * packet + 2 * remainder) * WUNIT
        y = (2 + 3 * row) * HUNIT
        return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2
        
    def makemove(self, x, y):
        if self.game.state != Nim.RUNNING:
            return
        self.game.controller.notify_move(self.row, self.col)


class NimView(object):
    def __init__(self, game):
        self.game = game
        self.screen = game.screen
        self.model = game.model
        self.screen.colormode(255)
        self.screen.tracer(False)
        self.screen.bgcolor((240, 240, 255))
        self.writer = turtle.Turtle(visible=False)
        self.writer.pu()
        self.writer.speed(0)
        self.sticks = {}
        for row in range(3):
            for col in range(MAXSTICKS):
                self.sticks[(row, col)] = Stick(row, col, game)
        self.display("... a moment please ...")
        self.screen.tracer(True)

    def display(self, msg1, msg2=None):
        self.screen.tracer(False)
        self.writer.clear()
        if msg2 is not None:
            self.writer.goto(0, - SCREENHEIGHT // 2 + 48)
            self.writer.pencolor("red")
            self.writer.write(msg2, align="center", font=("Courier",18,"bold"))
        self.writer.goto(0, - SCREENHEIGHT // 2 + 20)
        self.writer.pencolor("black")
        self.writer.write(msg1, align="center", font=("Courier",14,"bold"))
        self.screen.tracer(True)
        

    def setup(self):
        self.screen.tracer(False)
        for row in range(3):
            for col in range(self.model.sticks[row]):
                self.sticks[(row, col)].color(SCOLOR)
        for row in range(3):
            for col in range(self.model.sticks[row], MAXSTICKS):
                self.sticks[(row, col)].color("white")
        self.display("Your turn! Click leftmost stick to remove.")
        self.screen.tracer(True)

    def notify_move(self, row, col, maxspalte, player):
        if player == 0:
            farbe = HCOLOR
            for s in range(col, maxspalte):
                self.sticks[(row, s)].color(farbe)
        else:
            self.display(" ... thinking ...         ")
            time.sleep(0.5)
            self.display(" ... thinking ... aaah ...")
            farbe = COLOR
            for s in range(maxspalte-1, col-1, -1):
                time.sleep(0.2)
                self.sticks[(row, s)].color(farbe)
            self.display("Your turn! Click leftmost stick to remove.")

    def notify_over(self):
        if self.game.model.winner == 0:
            msg2 = "Congrats. You're the winner!!!"
        else:
            msg2 = "Sorry, the computer is the winner."
        self.display("To play again press space bar. To leave press ESC.", msg2)

    def clear(self):
        if self.game.state == Nim.OVER:
            self.screen.clear()

class NimController(object):

    def __init__(self, game):
        self.game = game
        self.sticks = game.view.sticks
        self.BUSY = False
        for stick in self.sticks.values():
            stick.onclick(stick.makemove)
        self.game.screen.onkey(self.game.model.setup, "space")
        self.game.screen.onkey(self.game.view.clear, "Escape")
        self.game.view.display("Press space bar to start game")
        self.game.screen.listen()

    def notify_move(self, row, col):
        if self.BUSY:
            return
        self.BUSY = True
        self.game.model.notify_move(row, col)
        self.BUSY = False
                
class Nim(object):
    CREATED = 0
    RUNNING = 1
    OVER = 2
    def __init__(self, screen):
        self.state = Nim.CREATED 
        self.screen = screen
        self.model = NimModel(self)
        self.view = NimView(self)
        self.controller = NimController(self)
        

mainscreen = turtle.Screen()
mainscreen.mode("standard")
mainscreen.setup(SCREENWIDTH, SCREENHEIGHT)

def main():
    nim = Nim(mainscreen)
    return "EVENTLOOP!"

if __name__ == "__main__":
    main()
    turtle.mainloop()
    
back to top