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Tip revision: b87d6000f38e6158bbe1d9df5c6136f27aeace12 authored by Ned Deily on 15 August 2016, 20:21:29 UTC
Version bump for 3.6.0a4
Tip revision: b87d600
planet_and_moon.py
#!/usr/bin/env python3
"""       turtle-example-suite:

        tdemo_planets_and_moon.py

Gravitational system simulation using the
approximation method from Feynman-lectures,
p.9-8, using turtlegraphics.

Example: heavy central body, light planet,
very light moon!
Planet has a circular orbit, moon a stable
orbit around the planet.

You can hold the movement temporarily by
pressing the left mouse button with the
mouse over the scrollbar of the canvas.

"""
from turtle import Shape, Turtle, mainloop, Vec2D as Vec

G = 8

class GravSys(object):
    def __init__(self):
        self.planets = []
        self.t = 0
        self.dt = 0.01
    def init(self):
        for p in self.planets:
            p.init()
    def start(self):
        for i in range(10000):
            self.t += self.dt
            for p in self.planets:
                p.step()

class Star(Turtle):
    def __init__(self, m, x, v, gravSys, shape):
        Turtle.__init__(self, shape=shape)
        self.penup()
        self.m = m
        self.setpos(x)
        self.v = v
        gravSys.planets.append(self)
        self.gravSys = gravSys
        self.resizemode("user")
        self.pendown()
    def init(self):
        dt = self.gravSys.dt
        self.a = self.acc()
        self.v = self.v + 0.5*dt*self.a
    def acc(self):
        a = Vec(0,0)
        for planet in self.gravSys.planets:
            if planet != self:
                v = planet.pos()-self.pos()
                a += (G*planet.m/abs(v)**3)*v
        return a
    def step(self):
        dt = self.gravSys.dt
        self.setpos(self.pos() + dt*self.v)
        if self.gravSys.planets.index(self) != 0:
            self.setheading(self.towards(self.gravSys.planets[0]))
        self.a = self.acc()
        self.v = self.v + dt*self.a

## create compound yellow/blue turtleshape for planets

def main():
    s = Turtle()
    s.reset()
    s.getscreen().tracer(0,0)
    s.ht()
    s.pu()
    s.fd(6)
    s.lt(90)
    s.begin_poly()
    s.circle(6, 180)
    s.end_poly()
    m1 = s.get_poly()
    s.begin_poly()
    s.circle(6,180)
    s.end_poly()
    m2 = s.get_poly()

    planetshape = Shape("compound")
    planetshape.addcomponent(m1,"orange")
    planetshape.addcomponent(m2,"blue")
    s.getscreen().register_shape("planet", planetshape)
    s.getscreen().tracer(1,0)

    ## setup gravitational system
    gs = GravSys()
    sun = Star(1000000, Vec(0,0), Vec(0,-2.5), gs, "circle")
    sun.color("yellow")
    sun.shapesize(1.8)
    sun.pu()
    earth = Star(12500, Vec(210,0), Vec(0,195), gs, "planet")
    earth.pencolor("green")
    earth.shapesize(0.8)
    moon = Star(1, Vec(220,0), Vec(0,295), gs, "planet")
    moon.pencolor("blue")
    moon.shapesize(0.5)
    gs.init()
    gs.start()
    return "Done!"

if __name__ == '__main__':
    main()
    mainloop()
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