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Tip revision: 0e5088fcc44b42879b728a495456f4b6d4181de0 authored by cvs2svn on 17 October 1998, 19:44:20 UTC
This commit was manufactured by cvs2svn to create tag 'r152a2'.
Tip revision: 0e5088f
code.py
"""Utilities dealing with code objects.

Inspired by similar code by Jeff Epler and Fredrik Lundh.
"""

import sys
import string
import traceback

def compile_command(source, filename="<input>", symbol="single"):
    r"""Compile a command and determine whether it is incomplete.

    Arguments:

    source -- the source string; may contain \n characters
    filename -- optional filename from which source was read; default "<input>"
    symbol -- optional grammar start symbol; "single" (default) or "eval"

    Return value / exceptions raised:

    - Return a code object if the command is complete and valid
    - Return None if the command is incomplete
    - Raise SyntaxError or OverflowError if the command is a syntax error
      (OverflowError if the error is in a numeric constant)

    Approach:

    First, check if the source consists entirely of blank lines and
    comments; if so, replace it with 'pass', because the built-in
    parser doesn't always do the right thing for these.

    Compile three times: as is, with \n, and with \n\n appended.  If
    it compiles as is, it's complete.  If it compiles with one \n
    appended, we expect more.  If it doesn't compile either way, we
    compare the error we get when compiling with \n or \n\n appended.
    If the errors are the same, the code is broken.  But if the errors
    are different, we expect more.  Not intuitive; not even guaranteed
    to hold in future releases; but this matches the compiler's
    behavior from Python 1.4 through 1.5.2, at least.

    Caveat:

    It is possible (but not likely) that the parser stops parsing
    with a successful outcome before reaching the end of the source;
    in this case, trailing symbols may be ignored instead of causing an
    error.  For example, a backslash followed by two newlines may be
    followed by arbitrary garbage.  This will be fixed once the API
    for the parser is better.

    """

    # Check for source consisting of only blank lines and comments
    for line in string.split(source, "\n"):
        line = string.strip(line)
        if line and line[0] != '#':
            break               # Leave it alone
    else:
        source = "pass"         # Replace it with a 'pass' statement

    err = err1 = err2 = None
    code = code1 = code2 = None

    try:
        code = compile(source, filename, symbol)
    except SyntaxError, err:
        pass

    try:
        code1 = compile(source + "\n", filename, symbol)
    except SyntaxError, err1:
        pass

    try:
        code2 = compile(source + "\n\n", filename, symbol)
    except SyntaxError, err2:
        pass

    if code:
        return code
    try:
        e1 = err1.__dict__
    except AttributeError:
        e1 = err1
    try:
        e2 = err2.__dict__
    except AttributeError:
        e2 = err2
    if not code1 and e1 == e2:
        raise SyntaxError, err1


class InteractiveInterpreter:
    """Base class for InteractiveConsole.

    This class deals with parsing and interpreter state (the user's
    namespace); it doesn't deal with input buffering or prompting or
    input file naming (the filename is always passed in explicitly).

    """

    def __init__(self, locals=None):
        """Constructor.

        The optional 'locals' argument specifies the dictionary in
        which code will be executed; it defaults to a newly created
        dictionary with key "__name__" set to "__console__" and key
        "__doc__" set to None.

        """
        if locals is None:
            locals = {"__name__": "__console__", "__doc__": None}
        self.locals = locals

    def runsource(self, source, filename="<input>", symbol="single"):
        """Compile and run some source in the interpreter.

        Arguments are as for compile_command().

        One several things can happen:

        1) The input is incorrect; compile_command() raised an
        exception (SyntaxError or OverflowError).  A syntax traceback
        will be printed by calling the showsyntaxerror() method.

        2) The input is incomplete, and more input is required;
        compile_command() returned None.  Nothing happens.

        3) The input is complete; compile_command() returned a code
        object.  The code is executed by calling self.runcode() (which
        also handles run-time exceptions, except for SystemExit).

        The return value is 1 in case 2, 0 in the other cases (unless
        an exception is raised).  The return value can be used to
        decide whether to use sys.ps1 or sys.ps2 to prompt the next
        line.

        """
        try:
            code = compile_command(source, filename, symbol)
        except (OverflowError, SyntaxError):
            # Case 1
            self.showsyntaxerror(filename)
            return 0

        if code is None:
            # Case 2
            return 1

        # Case 3
        self.runcode(code)
        return 0

    def runcode(self, code):
        """Execute a code object.

        When an exception occurs, self.showtraceback() is called to
        display a traceback.  All exceptions are caught except
        SystemExit, which is reraised.

        A note about KeyboardInterrupt: this exception may occur
        elsewhere in this code, and may not always be caught.  The
        caller should be prepared to deal with it.

        """
        try:
            exec code in self.locals
        except SystemExit:
            raise
        except:
            self.showtraceback()

    def showsyntaxerror(self, filename=None):
        """Display the syntax error that just occurred.

        This doesn't display a stack trace because there isn't one.

        If a filename is given, it is stuffed in the exception instead
        of what was there before (because Python's parser always uses
        "<string>" when reading from a string).

        The output is written by self.write(), below.

        """
        type, value, sys.last_traceback = sys.exc_info()
        sys.last_type = type
        sys.last_value = value
        if filename and type is SyntaxError:
            # Work hard to stuff the correct filename in the exception
            try:
                msg, (dummy_filename, lineno, offset, line) = value
            except:
                # Not the format we expect; leave it alone
                pass
            else:
                # Stuff in the right filename
                try:
                    # Assume SyntaxError is a class exception
                    value = SyntaxError(msg, (filename, lineno, offset, line))
                except:
                    # If that failed, assume SyntaxError is a string
                    value = msg, (filename, lineno, offset, line)
        list = traceback.format_exception_only(type, value)
        map(self.write, list)

    def showtraceback(self):
        """Display the exception that just occurred.

        We remove the first stack item because it is our own code.

        The output is written by self.write(), below.

        """
        try:
            type, value, tb = sys.exc_info()
            sys.last_type = type
            sys.last_value = value
            sys.last_traceback = tb
            tblist = traceback.extract_tb(tb)
            del tblist[:1]
            list = traceback.format_list(tblist)
            if list:
                list.insert(0, "Traceback (innermost last):\n")
            list[len(list):] = traceback.format_exception_only(type, value)
        finally:
            tblist = tb = None
        map(self.write, list)

    def write(self, data):
        """Write a string.

        The base implementation writes to sys.stderr; a subclass may
        replace this with a different implementation.

        """
        sys.stderr.write(data)


class InteractiveConsole(InteractiveInterpreter):
    """Closely emulate the behavior of the interactive Python interpreter.

    This class builds on InteractiveInterpreter and adds prompting
    using the familiar sys.ps1 and sys.ps2, and input buffering.

    """

    def __init__(self, locals=None, filename="<console>"):
        """Constructor.

        The optional locals argument will be passed to the
        InteractiveInterpreter base class.

        The optional filename argument should specify the (file)name
        of the input stream; it will show up in tracebacks.

        """
        InteractiveInterpreter.__init__(self, locals)
        self.filename = filename
        self.resetbuffer()

    def resetbuffer(self):
        """Reset the input buffer."""
        self.buffer = []

    def interact(self, banner=None):
        """Closely emulate the interactive Python console.

        The optional banner argument specify the banner to print
        before the first interaction; by default it prints a banner
        similar to the one printed by the real Python interpreter,
        followed by the current class name in parentheses (so as not
        to confuse this with the real interpreter -- since it's so
        close!).

        """
        try:
            sys.ps1
        except AttributeError:
            sys.ps1 = ">>> "
        try:
            sys.ps2
        except AttributeError:
            sys.ps2 = "... "
        if banner is None:
            self.write("Python %s on %s\n%s\n(%s)\n" %
                       (sys.version, sys.platform, sys.copyright,
                        self.__class__.__name__))
        else:
            self.write("%s\n" % str(banner))
        more = 0
        while 1:
            try:
                if more:
                    prompt = sys.ps2
                else:
                    prompt = sys.ps1
                try:
                    line = self.raw_input(prompt)
                except EOFError:
                    self.write("\n")
                    break
                else:
                    more = self.push(line)
            except KeyboardInterrupt:
                self.write("\nKeyboardInterrupt\n")
                self.resetbuffer()
                more = 0

    def push(self, line):
        """Push a line to the interpreter.

        The line should not have a trailing newline; it may have
        internal newlines.  The line is appended to a buffer and the
        interpreter's runsource() method is called with the
        concatenated contents of the buffer as source.  If this
        indicates that the command was executed or invalid, the buffer
        is reset; otherwise, the command is incomplete, and the buffer
        is left as it was after the line was appended.  The return
        value is 1 if more input is required, 0 if the line was dealt
        with in some way (this is the same as runsource()).

        """
        self.buffer.append(line)
        source = string.join(self.buffer, "\n")
        more = self.runsource(source, self.filename)
        if not more:
            self.resetbuffer()
        return more

    def raw_input(self, prompt=""):
        """Write a prompt and read a line.

        The returned line does not include the trailing newline.
        When the user enters the EOF key sequence, EOFError is raised.

        The base implementation uses the built-in function
        raw_input(); a subclass may replace this with a different
        implementation.

        """
        return raw_input(prompt)


def interact(banner=None, readfunc=None, locals=None):
    """Closely emulate the interactive Python interpreter.

    This is a backwards compatible interface to the InteractiveConsole
    class.  When readfunc is not specified, it attempts to import the
    readline module to enable GNU readline if it is available.

    Arguments (all optional, all default to None):

    banner -- passed to InteractiveConsole.interact()
    readfunc -- if not None, replaces InteractiveConsole.raw_input()
    locals -- passed to InteractiveInterpreter.__init__()

    """
    console = InteractiveConsole(locals)
    if readfunc is not None:
        console.raw_input = readfunc
    else:
        try:
            import readline
        except:
            pass
    console.interact(banner)


if __name__ == '__main__':
    interact()
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