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Tip revision: 60d67c7afecd593616a14cde324382d7554da8f3 authored by cvs2svn on 13 April 1999, 15:52:45 UTC
This commit was manufactured by cvs2svn to create tag 'r152'.
Tip revision: 60d67c7
winsound.c
/* Author: Toby Dickenson <htrd90@zepler.org>
 *
 * Copyright (c) 1999 Toby Dickenson
 *
 * Permission to use this software in any way is granted without
 * fee, provided that the copyright notice above appears in all
 * copies. This software is provided "as is" without any warranty.
 */

/* Modified by Guido van Rossum */

/* Example:

   import winsound
   import time

   # Play wav file 
   winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)

   # Play sound from control panel settings
   winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)

   # Play wav file from memory
   data=open('c:/windows/media/Chimes.wav',"rb").read()
   winsound.PlaySound(data, winsound.SND_MEMORY)

   # Start playing the first bit of wav file asynchronously
   winsound.PlaySound('c:/windows/media/Chord.wav',
                   winsound.SND_FILENAME|winsound.SND_ASYNC)
   # But dont let it go for too long...
   time.sleep(0.1)
   # ...Before stopping it
   winsound.PlaySound(None, 0)
*/

#include <windows.h>
#include <mmsystem.h>
#include <Python.h>

static char sound_playsound_doc[] =
"PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n"
"\n"
"The sound argument can be a filename, data, or None.\n"
"For flag values, ored together, see module documentation.\n";

static char sound_module_doc[] =
"PlaySound(sound, flags) - play a sound\n"
"SND_FILENAME - sound is a wav file name\n"
"SND_ALIAS - sound is a control panel sound association name\n"
"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
"SND_MEMORY - sound is a memory image of a wav file\n"
"SND_PURGE - stop all instances of the specified sound\n"
"SND_ASYNC - PlaySound returns immediately\n"
"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
"SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed
"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
;

PyObject *sound_playsound(PyObject *s, PyObject *args)
{
    const char *sound;
    int flags;
    int length;
    int ok;

    if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags))
    {
        return NULL;
    }

    if(flags&SND_ASYNC && flags &SND_MEMORY)
    {
	/* Sidestep reference counting headache; unfortunately this also
	   prevent SND_LOOP from memory. */
        PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory");
        return NULL;
    }

    Py_BEGIN_ALLOW_THREADS
    ok = PlaySound(sound,NULL,flags);
    Py_END_ALLOW_THREADS
    if(!ok)
    {
        PyErr_SetString(PyExc_RuntimeError,"Failed to play sound");
        return NULL;
    }

    Py_INCREF(Py_None);
    return Py_None;
}

static struct PyMethodDef sound_methods[] =
{
    {"PlaySound", sound_playsound, 1, sound_playsound_doc},
    {NULL,  NULL}
};

static void add_define(PyObject *dict, const char *key, long value)
{
    PyObject *k=PyString_FromString(key);
    PyObject *v=PyLong_FromLong(value);
    if(v&&k)
    {
        PyDict_SetItem(dict,k,v);
    }
    Py_XDECREF(k);
    Py_XDECREF(v);
}

#define ADD_DEFINE(tok) add_define(dict,#tok,tok)

DL_EXPORT(void)
initwinsound()
{
    PyObject *module=Py_InitModule3("winsound", sound_methods, sound_module_doc);
    PyObject *dict=PyModule_GetDict(module);

    ADD_DEFINE(SND_ASYNC);
    ADD_DEFINE(SND_NODEFAULT);
    ADD_DEFINE(SND_NOSTOP);
    ADD_DEFINE(SND_NOWAIT);
    ADD_DEFINE(SND_ALIAS);
    ADD_DEFINE(SND_FILENAME);
    ADD_DEFINE(SND_MEMORY);
    ADD_DEFINE(SND_PURGE);
    ADD_DEFINE(SND_LOOP);
    ADD_DEFINE(SND_APPLICATION);
}
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